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floatris.doc
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1993-11-07
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6KB
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149 lines
Data Wave presents
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(version 1.1)
by
LOYD L. TOWE & DAVE RODEN
______________________________________________
INTRODUCTION
Floatris is a fun and challenging game of skill. Starting out with the basic
elements of many existing falling block style games, Floatris was developed
with the addition of many unique features. The shapes in Floatris rise from
the bottom of the screen to the top in eight air shafts. Each airshaft is
like a mini-game within the game. Shapes will rise in one, or in many shafts
at the same time. Each shape can be controlled into position and then you
can move on to position another shape in another shaft, before the previous
shape has reached the top. In other words, you have full time, simultaneous
real time control over all eight airshafts. At the top of the main play
screen, a horizontal staging area holds the shapes that will be put into play
next, but you won't have much time to look up there at higher levels as the
action becomes fast and furious.
TO INSTALL FLOATRIS
Floatris does not require any special setup or directory structure. All the
file should be placed in the same directory. It's that simple.
TO RUN FLOATRIS:
Type "Floatris" at the dos prompt after connecting to the directory you have
set up that contains the files, and hit the enter key.
Example:
c:> CD \FLOATRIS
c:\floatris> Floatris
HOW TO PLAY FLOATRIS
Playing Floatris is both simple and complex. The block shapes will rise
at ever increasing speed and frequency. The object is to get a row of
shape tiles all the way across the shaft. When this is done, the row will
be removed from play and all the blocks below will move up accoringly.
The challenge of course is to keep the shafts as free of unused shapes as
possible. The more a shaft fills, the harder it is to match rows up and the
faster it continues to fill. When a shaft has filled to the bottom, and no
more shapes can be launched into that shaft, the shaft will be closed, or
NIXED as we call it. A universally recognized symbol will indicate when a
shaft has been closed and removed from play. When all the shafts have been
NIXED, the game is over and you will be taken to the game end screen. Your
score will be compared to the high scores for the current playing session
and if yours is greater than the top 7, you will enter you name into the
high scores list for all to see and admire. High scores are only kept for
the current playing session.
FLOATRIS GAMEPLAY ACTION KEYS:
NUMERIC KEYPAD
4 = Move left 5 = Rotate shape clockwise 90 degrees 6 = Move right
8 = Quickfloat up 1 space
KEYBOARD
Z = Move shaft selector arrow to the LEFT
X = Move shaft selector arrow to the RIGHT
SPACEBAR = Quick float shape up to highest possible position
ESC = Pause / Quit / Continue
T = Toggle sound effects ON or OFF
R = Toggle between blockset #1 and #2
F1 = Online help screens
SCORING IN FLOATRIS
Scoring is as follows:
For each shape succesfully launched: 30 points times the level.
For each row matched and removed from play: 100 points times the level.
1000 point bonus awarded for moving to the next level.
10000 point bonus awarded for reaching level 10.
SHAPES LEGEND
SHAREWARE VERSION:
__ after lev 5 __
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1 2 3 4 5 6 7 8 9
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ADDITIONAL SHAPES IN THE REGISTERED VERSION:
10 11 12 13 14 15 16 17
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18 19 20 21 22 23 24 25
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ENHANCEMENTS IN THE DELUXE VERSION OF FLOATRIS
o 18 addtional block shapes (see above, 2 added at every new level)
o Helium bombs (use to clear shafts, awarded at every third level)
o Shape morphing (don't like the current shape, try to change it
to something more useful, but sometimes it's not better!)
o Support for Soundblaster and compatables
o More sound effects in both Soundblaster mode and PC speaker mode
o Background music (in Soundblaster mode)
o Saves high scores to disk (show off to your friends and loved ones)
o Printed documentation/quick reference
TO REGISTER FLOATRIS
Print out the file, 'order.frm' and go from there. It contains all the
order information, pricing, etc.